3D tower defense

Deadlane

Hold the lane. The breach is open and the Scourge is already coming.

You are the Wardens, and the line is yours to hold. The Scourge floods every chokepoint in numbers no charge could ever clear — so you build, you wall, and you bleed the horde dry. Every lane held is a generation bought.

PrototypeThe Wardens
Deadlane pixel art cover

Shows how to turn a tiny grid prototype into a readable tower-defense loop.

Build path

Play the build, then inspect the work.

Runtime code and shipped game assets stay in the Deadrot repo. This page deep-links to the playable build, source branch, skill library, Ship Shit Show archive, and finished-product gate without copying the game into the studio site.

Core loop

What the build delivers.

01

Hold the chokepoint

Each level is a named lane. Lay down Warden tech, break the swarm's density, and make the breach pay for every step.

02

Draft and synergize

Wave pressure earns scrap, scrap funds 1-of-3 tower and commander drafts, and the right builds chain into something brutal.

03

One war, two fronts

Shares the horde and the look of Scourge Survivors — where they go in, you keep the wall standing behind them.

Playable operators

Pick your way into the breach.

Field Engineer sprite

Tower builder

Field Engineer

Turns broken ground into a defendable lane.

  • Compact utility silhouette
  • Tower-control tablet, baton, or wrist rig
  • Tool harness and repair clamps
Lane Gunner sprite

Heavy defender

Lane Gunner

Stay planted and let the Scourge break itself on the line.

  • Broad, planted stance
  • Heavy weapon with ammo feed
  • Reinforced knee braces and shoulder plates
Wallwright sprite

Shield and barricade specialist

Wallwright

Builds the last wall before a lane becomes a grave.

  • Square heavy silhouette
  • Shield emitter backpack
  • Deployable barricade anchors on arms or belt

Known threats

What the breach sends at you.

Swarm Ripper sprite

swarm

Swarm Ripper

It dies in one hit. There are forty more behind it.

  • Rushes the closest target on sight, attacking with blade-like forearms.
  • Dies fast but builds relentless pressure through sheer mass.
  • Hunched-forward silhouette with clear claws reads instantly in a crowd.
Swarm Spitter sprite

swarm

Swarm Spitter

It won't come to you. It'll just make standing still fatal.

  • Keeps its distance, firing toxic projectiles to flush you out of cover.
  • Supports melee swarms by forcing constant repositioning.
  • Thinner than a Ripper; the firing organ is the obvious tell.
Breach-Boss sprite

breach-boss

Breach-Boss

Not a bigger soldier. A monster grown around a wound in the world.

  • Holds a major breach or region as the encounter centerpiece.
  • Combines melee pressure with ranged barrages.
  • Shields around its core and enrages when wounded.

Production assets

Shipped pixels, not concept art.

10 assets in the catalog

Deadlane cover pixel art asset
Deadlane covercover
Breach-Boss pixel art asset
Breach-Bossentity-variant
Graft-Breacher pixel art asset
Graft-Breacherentity-variant
Rot-Engine pixel art asset
Rot-Engineentity-variant
Render pixel art asset
Renderentity-variant
Swarm Spitter pixel art asset
Swarm Spitterentity-variant
Swarm Ripper pixel art asset
Swarm Ripperentity-variant
Field Engineer pixel art asset
Field Engineerentity-variant
Lane Gunner pixel art asset
Lane Gunnerentity-variant
Wallwright pixel art asset
Wallwrightentity-variant

Roadmap

The board is public.

Every slice of this build is tracked on the open project board. The counts below come straight from it — no marketing math.

9Backlog
0In Progress
0Human Review
0Done
0Deferred
  • BacklogValidate canonical @shipshitgames/engine with Deadlane
  • BacklogScaffold Deadlane app
  • BacklogDeadlane grid system
  • BacklogDeadlane creep pathfinding
  • BacklogDeadlane tower system