Hold the chokepoint
Each level is a named lane. Lay down Warden tech, break the swarm's density, and make the breach pay for every step.

3D tower defense
Hold the lane. The breach is open and the Scourge is already coming.
You are the Wardens, and the line is yours to hold. The Scourge floods every chokepoint in numbers no charge could ever clear — so you build, you wall, and you bleed the horde dry. Every lane held is a generation bought.

Shows how to turn a tiny grid prototype into a readable tower-defense loop.
Core loop
Each level is a named lane. Lay down Warden tech, break the swarm's density, and make the breach pay for every step.
Wave pressure earns scrap, scrap funds 1-of-3 tower and commander drafts, and the right builds chain into something brutal.
Shares the horde and the look of Scourge Survivors — where they go in, you keep the wall standing behind them.
Playable operators
Tower builder
Turns broken ground into a defendable lane.
Heavy defender
Stay planted and let the Scourge break itself on the line.
Shield and barricade specialist
Builds the last wall before a lane becomes a grave.
Known threats
swarm
It dies in one hit. There are forty more behind it.
swarm
It won't come to you. It'll just make standing still fatal.
breach-boss
Not a bigger soldier. A monster grown around a wound in the world.
Production assets
10 assets in the catalog










Roadmap
Every slice of this build is tracked on the open project board. The counts below come straight from it — no marketing math.