Build log
Every ship leaves a trail.
Merged pull requests and commits across the studio and DEADROT repos — the unedited record of the build, pulled from GitHub.
77 events/134 PRs merged all-time/50 merges in this window
snapshot from 2026-06-09 — live feed resumes on next sync
shipshitgames · activity feed
2026-06-09
- 22:54[PR]feat(scourge-survivors): elite wave affixes for Survivors breach surgesdeadrot.com#309
- 22:54[PR]chore(tooling): test-path hygiene + gitignore cleanupdeadrot.com#307
- 22:54[PR]feat(game-kit): @deadrot/game-kit shared runtime (audio, juice, core)deadrot.com#306
- 22:01[PR]docs(sessions): 2026-06-09 session 2 + ressources transcript memoryshipshit.games#168
- 22:01[PR]chore(ressources): add 4 AI game-dev transcripts + fix manual-subs fetchshipshit.games#165
- 20:59[PR]chore(ci): split game E2E matrix by viewport (parallel desktop/mobile)deadrot.com#305
- 20:54[PR]chore(ci): regroup quality + unit checks into one CI workflowdeadrot.com#304
- 20:54[PR]chore(assets): back-fill pactfall catalog variants + lock deadlane first-person directiondeadrot.com#303
- 17:55[PR]chore(engine): consume published @shipshitgames/engine@0.2.0; retire the forkdeadrot.com#294
- 17:48[PR]feat(engine): upstream the camera + input extraction; release 0.2.0shipshit.games#163
- 17:00[PR]chore(ci): bump workflow actions to their Node 24 majorsdeadrot.com#292
- 16:58[PR]feat(assetgen): typed per-game asset codegen (#22)shipshit.games#161
- 16:56[PR]feat(assetgen): texture atlas packing, per-game multi-page (#92)shipshit.games#160
- 16:15[PR]feat(starblight): the Drydock — permanent meta-upgrade shop (#183)deadrot.com#291
- 15:47[PR]feat(assetgen): implement `check` asset-integrity gateshipshit.games#159
- 15:47[PR]fix(assetgen): defringe + lossless WebP to stop edge bleedingshipshit.games#158
- 15:40[PR]feat(assetgen): asset indexer CLI, per-game (#101)shipshit.games#157
- 15:35[PR]fix(starblight): hide the title hero once the menu is revealeddeadrot.com#286
- 15:24[PR]refactor(games): unify menu titles on shared components + CSSdeadrot.com#285
- 15:13[PR]refactor(ui): shared GameSettingsScreen across all gamesdeadrot.com#284
- 15:13[PR]fix(web): link the hub to the live lore.deadrot.com vaultdeadrot.com#282
- 14:15[PR]fix(pactfall): repair the Enter Arena buttondeadrot.com#283
- 14:14[PR]chore(react): add react-doctor + clean up React apps (75→25 findings)shipshit.games#156
- 14:13[PR]feat(game-tester): Playwright game QA harness (#102)shipshit.games#155
- 13:35[PR]feat(catalog): single source of truth for the game rosterdeadrot.com#281
2026-06-08
- 23:08[PR]Promote staging to masterdeadrot.com#275
- 23:05[PR]Promote develop overlay fixes to stagingdeadrot.com#274
- 23:02[commit]Merge staging back into developdeadrot.comfbd0763
- 23:02[commit]fix(scourge): separate controls overlay click targetdeadrot.com89f7462
- 22:55[commit]fix(ui): stabilize game overlaysdeadrot.com4a80d0a
- 22:53[PR]Promote develop to stagingdeadrot.com#273
- 22:43[PR]Add global game settings and refresh Scourge assetsdeadrot.com#271
- 22:43[PR]Add Warline 3D lobby snapshotdeadrot.com#272
- 22:43[PR]Fix systemic Game E2E red (boot crash) + shard/cache the workflowdeadrot.com#263
- 22:43[commit]Merge remote develop updatesdeadrot.coma2b0de4
- 22:41[commit]Mark stale Warline 3D lobby branch mergeddeadrot.com8f2e4c1
- 22:41[commit]Mark stale game settings assets branch mergeddeadrot.coma9e9f94
- 22:41[commit]Merge claude E2E fixes into developdeadrot.com20ff39b
- 22:39[PR]Add The Brace Ledger loredeadrot.com#266
- 22:39[PR]#23 Finish Scourge Survivors HUD overlay cleanupdeadrot.com#268
- 22:39[PR]Audit canon consistencydeadrot.com#270
- 22:32[commit]Format game HUD filesdeadrot.com82a06d3
- 22:29[commit]Fix game menu DOM ownership crashesdeadrot.comcbe4c12
- 22:27[PR]Promote staging to mastershipshit.games#154
- 22:25[PR]Promote develop to stagingshipshit.games#153
- 22:24[PR]#143 Document canonical engine ownershipshipshit.games#152
- 22:22[commit]style(web): update color variables in globals.css to use hex valuesshipshit.games20e0a82
- 22:21[PR]audit: canon consistency 2026-06-09deadrot.com#267
- 22:21[commit]feat(hud): refactor HUD system to utilize a centralized banner snapshot for state managementdeadrot.com0c12f09
- 22:19[commit]fix(scourge-survivors): finish HUD overlay cleanup (#23)deadrot.com49ab81c
- 22:16[commit]docs(engine): document canonical ownership for #143shipshit.games69b787c
- 22:15[commit]audit: canon consistency 2026-06-09deadrot.com314c843
- 22:12[commit]lore: add The Brace Ledger (faction detail)deadrot.comdda22f7
- 22:09[PR]Promote staging to mastershipshit.games#151
- 22:09[commit]Promote staging to mastershipshit.games195304a
- 22:08[commit]Merge remote-tracking branch 'origin/staging'shipshit.gamesb51ad59
- 22:08[commit]Merge remote-tracking branch 'origin/develop' into stagingshipshit.games54fd42d
- 19:37[commit]refactor(desktop): adopt src/{main,preload,renderer} layout, convert runtime CJS to TSshipshit.games2386a58
- 10:34[PR]Promote staging to mastershipshit.games#149
- 10:34[commit]Promote develop to stagingshipshit.games9ce0378
- 10:31[PR]feat(engine): define extraction boundary for #8shipshit.games#146
- 10:31[commit]Merge remote-tracking branch 'origin/develop' into feat/8-engine-extraction-boundaryshipshit.gamesca0bdc3
- 09:02[commit]feat(desktop): add CI workflow for Desktop Terminal and enhance packaging validationshipshit.games7bdbda1
- 08:28[commit]refactor(desktop): update moodboard game listing logicshipshit.games762ff0e
- 08:21[commit]feat(desktop): implement moodboard functionality and enhance design resourcesshipshit.games7bd4e0e
- 08:12[commit]refactor(desktop): restructure Electron app and enhance TypeScript supportshipshit.games12a1147
- 07:49[commit]Promote develop to stagingshipshit.games07c21e0
- 07:48[PR]#97 Enforce ressources package boundaryshipshit.games#142
- 07:48[PR]#81 Add Studio Moodboard paneshipshit.games#141
- 07:48[PR]#41 Emit generated font token artifactsshipshit.games#137
- 07:48[PR]#42 Add token drift gateshipshit.games#139
- 07:47[commit]Merge develop (native addon + manifest-core) into token batchshipshit.games4104ee6
- 05:44[PR]#6 Bootstrap per-game asset variant catalogshipshit.games#127
2026-06-07
- 12:38[PR]Guard DESIGN.md copies for #36shipshit.games#124
- 12:38[PR]#5 Add provider BYOK abstractionshipshit.games#123
2026-06-06
- 18:33[PR]fix(warline): run tests with bunshipshit.games#118
- 18:23[PR]fix(assetgen): split cli into command dispatchershipshit.games#119
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