Lane-based PvP MOBA

Pactfall

Settle the grudge in the arena. Just don't let the Pact break.

The current playable prototype tests the first arena slice: Pyre pressure, a Warden opponent, lane minions, and a neutral Scourge problem in the center. The design target is still the full human rivalry made playable — Pyre and Wardens settling doctrine grudges in sanctioned blood-arenas, fought over lanes, never as real war.

ConceptThe Pyre vs The Wardens
Pactfall pixel art cover

The disciplined-scope example: lane/champion fantasy without letting PvP swallow v1.

Core loop

What the build delivers.

01

Pyre vs Wardens

Current build proves the arena pressure first; the target is hero play for both creeds once the loop earns the extra roster work.

02

The Scourge twist

Ignore the neutral horde in the center and it overruns both teams. A big enough surge can force a momentary truce — because humans always unite against it.

03

Built on the run loop

Escalating lane pressure, XP and blood drops, 1-of-3 drafts, build synergies, and boss-objective gates pulled straight from canon.

Playable operators

Pick your way into the breach.

Pyre Duelist sprite

Pactfall melee carry

Pyre Duelist

Pyre doctrine sharpened into arena pressure.

  • Lighter armor than the Ranger
  • Ember blade, carbide, or close-range heat weapon
  • Fast triangular silhouette
Pyre Cauterizer sprite

Pactfall area control

Pyre Cauterizer

Every problem is just something to burn closed.

  • Heat tanks and short-range burner weapon
  • Masked, pressure-sealed silhouette
  • Offensive-first damage-over-time control
Warden Bastion sprite

Pactfall tank support

Warden Bastion

Turns a duel into a fortified position.

  • Shield projector
  • Square silhouette
  • Heavy but organized armor geometry
Warden Artillerist sprite

Pactfall ranged artillery

Warden Artillerist

Brings siege math into sanctioned arena combat.

  • Shoulder targeting rig
  • Compact artillery launcher
  • Stable, braced stance

Known threats

What the breach sends at you.

Trucebreaker sprite

breach-boss

Trucebreaker

When this thing surges, sworn enemies stop shooting each other.

  • Spawns from the neutral center or contested objective and pressures both teams equally.
  • A large enough surge can force a temporary human truce.
  • Attacks disrupt lanes and punish an ignored objective.

Production assets

Shipped pixels, not concept art.

16 assets in the catalog

Pactfall cover pixel art asset
Pactfall covercover
Breach-Boss pixel art asset
Breach-Bossentity-variant
Bulwark pixel art asset
Bulwarkentity-variant
Pyre Cauterizer pixel art asset
Pyre Cauterizerentity-variant
Pyre Duelist pixel art asset
Pyre Duelistentity-variant
Patch pixel art asset
Patchentity-variant
Ranger pixel art asset
Rangerentity-variant
Vector pixel art asset
Vectorentity-variant
Render pixel art asset
Renderentity-variant
Swarm Ripper pixel art asset
Swarm Ripperentity-variant
Trucebreaker pixel art asset
Trucebreakerentity-variant
Warden Artillerist pixel art asset
Warden Artilleristentity-variant
Warden Bastion pixel art asset
Warden Bastionentity-variant
Field Engineer pixel art asset
Field Engineerentity-variant
Lane Gunner pixel art asset
Lane Gunnerentity-variant
Wallwright pixel art asset
Wallwrightentity-variant

Roadmap

The board is public.

Every slice of this build is tracked on the open project board. The counts below come straight from it — no marketing math.

21Todo
0In Progress
0Done
  • TodoBloodlane design doc
  • TodoServer-authoritative PvP spike
  • TodoPactfall camera and controls spike
  • TodoChampion ability system
  • TodoScourge jungle mechanic