Pyre vs Wardens
Current build proves the arena pressure first; the target is hero play for both creeds once the loop earns the extra roster work.

Lane-based PvP MOBA
Settle the grudge in the arena. Just don't let the Pact break.
The current playable prototype tests the first arena slice: Pyre pressure, a Warden opponent, lane minions, and a neutral Scourge problem in the center. The design target is still the full human rivalry made playable — Pyre and Wardens settling doctrine grudges in sanctioned blood-arenas, fought over lanes, never as real war.

The disciplined-scope example: lane/champion fantasy without letting PvP swallow v1.
Core loop
Current build proves the arena pressure first; the target is hero play for both creeds once the loop earns the extra roster work.
Ignore the neutral horde in the center and it overruns both teams. A big enough surge can force a momentary truce — because humans always unite against it.
Escalating lane pressure, XP and blood drops, 1-of-3 drafts, build synergies, and boss-objective gates pulled straight from canon.
Playable operators
Pactfall melee carry
Pyre doctrine sharpened into arena pressure.
Pactfall area control
Every problem is just something to burn closed.
Pactfall tank support
Turns a duel into a fortified position.
Pactfall ranged artillery
Brings siege math into sanctioned arena combat.
Known threats
breach-boss
When this thing surges, sworn enemies stop shooting each other.
Production assets
16 assets in the catalog
















Roadmap
Every slice of this build is tracked on the open project board. The counts below come straight from it — no marketing math.