Infiltration platformer

Rothulk

Burn it from the inside. Climb the spine of the nest and light the core.

A rothulk is a beached Scourge breach-ship grown into the ground — a mountain of rotting host-flesh and dead-world machinery with a heartbeat. The current playable prototype tests the lone Pyre saboteur climb first: platform up its spine, reach the breach-core, and set it on fire.

PrototypeThe Pyre
Rothulk pixel art cover

The platformer-feel case study: movement, collision, hazards, and one finished level.

Core loop

What the build delivers.

01

The level is the enemy

Ascend chambers of pulsing host-flesh, ride spore-geysers, and crush living platforms on the way to the heart that keeps the nest connected.

02

Stay out of the light

While the core is lit, the whole hulk knows where you are. Route around the Choir's massed clusters — the gaps between them are your path.

03

Ignite and run

Reach the breach-core, burn it, then platform back out ahead of the collapse as the severed node goes feral around you.

Playable operators

Pick your way into the breach.

Pyre Saboteur sprite

Rothulk saboteur

Pyre Saboteur

Climbs a living breach-ship to its heart and sets the core on fire.

  • Light, agile climber built for jumps, swings, and wall-work
  • Carries sabotage charges — reaching the core matters, not clearing the room
  • Survives by routing through the gaps in the Choir's massed sight

Known threats

What the breach sends at you.

Graft-Breacher sprite

elite

Graft-Breacher

It walks past you to get to the wall. Then it shears the wall apart.

  • Advances at a methodical pace while swarm units route around it to fill the gap it punches.
  • Prioritizes structures over infantry — towers, walls, and barricades draw aggression first.
  • A massive demolition-claw shears fortified material apart in two or three swings.
Swarm Spitter sprite

swarm

Swarm Spitter

It won't come to you. It'll just make standing still fatal.

  • Keeps its distance, firing toxic projectiles to flush you out of cover.
  • Supports melee swarms by forcing constant repositioning.
  • Thinner than a Ripper; the firing organ is the obvious tell.
Breach-Boss sprite

breach-boss

Breach-Boss

Not a bigger soldier. A monster grown around a wound in the world.

  • Holds a major breach or region as the encounter centerpiece.
  • Combines melee pressure with ranged barrages.
  • Shields around its core and enrages when wounded.

Production assets

Shipped pixels, not concept art.

1 assets in the catalog

Rothulk cover pixel art asset
Rothulk covercover

Roadmap

The board is public.

Every slice of this build is tracked on the open project board. The counts below come straight from it — no marketing math.

8Todo
0In Progress
0Done
  • TodoRothulk core loop
  • TodoPlatformer feel tuning
  • TodoScourge blobs and hazards
  • TodoPlatform level design
  • TodoHP and ignite sequence