The level is the enemy
Ascend chambers of pulsing host-flesh, ride spore-geysers, and crush living platforms on the way to the heart that keeps the nest connected.

Infiltration platformer
Burn it from the inside. Climb the spine of the nest and light the core.
A rothulk is a beached Scourge breach-ship grown into the ground — a mountain of rotting host-flesh and dead-world machinery with a heartbeat. The current playable prototype tests the lone Pyre saboteur climb first: platform up its spine, reach the breach-core, and set it on fire.

The platformer-feel case study: movement, collision, hazards, and one finished level.
Core loop
Ascend chambers of pulsing host-flesh, ride spore-geysers, and crush living platforms on the way to the heart that keeps the nest connected.
While the core is lit, the whole hulk knows where you are. Route around the Choir's massed clusters — the gaps between them are your path.
Reach the breach-core, burn it, then platform back out ahead of the collapse as the severed node goes feral around you.
Playable operators
Rothulk saboteur
Climbs a living breach-ship to its heart and sets the core on fire.
Known threats
elite
It walks past you to get to the wall. Then it shears the wall apart.
swarm
It won't come to you. It'll just make standing still fatal.
breach-boss
Not a bigger soldier. A monster grown around a wound in the world.
Production assets
1 assets in the catalog

Roadmap
Every slice of this build is tracked on the open project board. The counts below come straight from it — no marketing math.