Clean, readable carnage
Top-down mouse-flight survivors on the shared run loop: launch, survive escalating swarms, stack weapon synergies, and kill the orbital boss.

Arcade pilot shooter
Burn the infection out of the sky before it falls into the war.
Starblight is Scourge contamination loose in orbit — spores, infected wreckage, living carrier-ships, and breach matter spreading through the void. The current playable prototype foregrounds a lone Warden interceptor; the design target expands that into Pyre and Warden pilot identities intercepting the rot before it touches the ground war below.

A board-hygiene case study: lock the genre, cut MOBA drift, finish the run loop.
Core loop
Top-down mouse-flight survivors on the shared run loop: launch, survive escalating swarms, stack weapon synergies, and kill the orbital boss.
Current build proves the Warden-front prototype first; Pyre burn pilots and Warden defense pilots are the target roster.
Toxic-green breach organs, chitin over rusted hulls, living spore mines, and carrier-bosses grown around breach hearts.
Playable operators
Starblight pilot
Burns the breach out of orbit before it ever falls into the lanes.
Starblight pilot
Lane defense, moved into orbit.
Known threats
swarm
A fighter craft that grew a heartbeat.
breach-boss
A carrier-ship that grew lungs, and a breach for a heart.
Production assets
5 assets in the catalog





Roadmap
Every slice of this build is tracked on the open project board. The counts below come straight from it — no marketing math.